The 1970s marked the beginning of the popularity of gaming. "The first commercial arcade video game, Computer Space by Nutting Associates, was introduced in 1971." (Tyson). However, the first popular arcade game was called Pong which involved "Mov[ing] your cursor to get the slides to bounce back the moving square -- it will speed up as you progress." (Tyson) Over the years, games became more complex, gaining popularity. Graphics became more sophisticated. Storylines were added. Arcade games evolved into the full-length story games that are popular today (Legend of Zelda). Just as movies and TV were used as mediums for educating, so were video games. Popular kids TV shows such as Arthur were creating educational video games that would appeal to their audience and as well as serve as learning tools. The video game revolution still greatly impacts children and adolescents’ lives today.
Reference
Bourgonjon, J., Valcke, M., Soetaert, R., de Wever, B. Schellens, T. (2010, December 28). Parental acceptance of digital game-based learning. Department of Educational Studies, Ghent University, H. Dunantlaan 2, 9000 Ghent, Belgium.
Griffiths, M. (2002). The educational benefits of videogames. Education and health, vol. 20, No. 3.
Van Eck R. (2006, March/April) Digital Game-Based Learning: It’s not just the digital natives who are restless. Educause review, vol. 41, no. 2.
Trybus, J. (2012). Game-based learning: what it is, why it works and where it’s going. New media institute. Received from http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-its-going.html
Tyson, J. (1998-2012). How video game systems work. Howstuffworks inc. Received from http://electronics.howstuffworks.com/video-game2.htm
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